/*
Copyright (C) 2009-2011 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#include "PlayerHandler.h"
#include "../../tools/PacketReader.h"
#include "../../server/Map.h"
#include "../../server/MapReactors.h"
#include "../../server/Reactor.h"
#include "../../server/Player.h"
#include "../../tools/PacketCreator.h"

void PlayerHandler::hitReactorHandle(PacketReader& packet) {
	Reactor* reactor = player->getMap()->getReactor(packet.readInt());
	if(reactor == 0)
		return;
	int pos = packet.readInt();
	player->getMap()->getReactors()->hitReactor(reactor, player, packet.readShort(), pos);
}

void PlayerHandler::touchReactorHandle(PacketReader& packet) {
	// When is this used?
	Reactor* reactor = player->getMap()->getReactor(packet.readInt());
	if(reactor == 0)
		return;
	char newstate = reactor->getState() + (packet.read() != 0) ? 1 : -1;
	reactor->getMap()->send(PacketCreator().updateReactor(reactor, 0));
	reactor->setState(newstate);
}